aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
aa ab ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ac ad aa 
aa ae af af af af af af af af ag af af af af af af af af af af af af af af af af af af ae ah af ah af af ah af ah ag aa 
aa ai aj aj aj aj aj aj aj aj ak aj aj aj aj al al al al al al al al al al aj aj aj aj am an an an an an an an an ao aa 
aa ai ap aj aj ap aj aj ap aj ak aj aj aj aj ae af ae af ae ag af ag af ag aj aj aj aj aq aj aj aj aj aj aj aj aj ar aa 
aa ai as aj aj as aj at as aj ak aj au aj aj av aw aq aj aq ak aj ak aj ak aj aj au aj aq aj aj aj aj ax aj aj aj ar aa 
aa ai as aj aj as aj aj as aj ak aj aj aj aj ay az aA al aA aB al aB al aB aj aj aj aj aq aj aj aj aj aj aj aj aj ar aa 
aa ai as aj aj as aj aj as aj ak aj aj aj aj aC aD af aE af aE aE af aF aG aj aj aj aj aq aj aj aj aj aj aj aj aj ar aa 
aa ai as aj aj as aj aj as aj ak aj au aj aj al aH al al al al al al al al aj aj au aj aq aj aI an an an an an aJ ar aa 
aa ai as aj aj as aj aj as aj ak aj aj aj aj ae aF ae aF af ae aK ag aE ag aL aj aj aj aq aj aj aj aj aj aj aj aj ar aa 
aa ai as aj aj as aj aj as aj ak aj aj aj aj aq aj aq aj aj aq aM ak aj ak aj aj aj aj aq aj aj aj aj aj aj aj aj ar aa 
aa ai as aj aj as aj aj as aj ak aj au aj aj aA al aA al al aA al aB al aB aj aj au aj aq aj aj aj aj aj aj aj aj ar aa 
aa ai aN aj aj aN aj aj aN aj ak aj aj aj aj aC af af af af af af af af aG aj aj aj aj aq aI an an an an an an an ao aa 
aa aO al al al al al al al al aB aj aj aj aj aj aj aj aP aP aP aP aj aj aj aj aj aj aj aA al al al al al al al al aQ aa 
aa ae af af af af af af af aF aG aj au aj aj aj au aj aj aj aj aj aj au aj aj aj au aj aC aF af af af af af af af ag aa 
aa ai aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj ar aa 
aa ai aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj ar aa 
aa ai aj aj au aj aj au aj aj au aj aj au aj aj au aj aj aj aj aj aj au aj aj au aj aj au aj aj au aj aj au aj aj ar aa 
aa aO aH al al al al al al al al al al al al al aH al al al al al al al al al al al al al al al al al al al al al aQ aa 
aa ae aR af af af af af af af af af af af af af aR af ae aF aF ag af aF af af af af af af af af af af af af af aF ag aa 
aa ai aS aj aj aj aj aj aj aj aj aj aj aj aj aj aS aj aq aj aj ak aj aj aT aU aT aU aT aU aT aU aT aU aT aU aT aj ar aa 
aa ai aj aj aj aj aj aj aV aj aW aj aj aU aj aj aj aj aq aj aj ak aj aj aT aj aT aj aT aj aT aj aT aj aT aj aT aj ar aa 
aa ai aj aj aj aX aj aj aj aY aj aj aj aj aj aj aj aj aq aj aj ak aj aj aT aj aT aj aT aj aT aj aT aj aT aj aT aj ar aa 
aa ai aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aq aj aj ak aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj aj ar aa 
aa ai aj aj aj aj aj aj aX aj aj aj aj aZ aj aj aW aj aq aj aj ak aj aj aT aj aT aj aT aj aT aj aT aj aT aj aT aj ar aa 
aa ai aj aX aj aj aj aj aj aj aj aj aX aj ap aj aj aj aq aj aj ak aj aj aT aj aT aj aT aj aT aj aT a0 aT aj aT aj ar aa 
aa ai aj aj aj aV aj aj aj aj aW aj aj aj aN aj aj aj aq aj aj ak aj aj aT aj aT aj aT aj aT aj aT aj aT aj aT aj ar aa 
aa aO al al al al al al al al al al al al al al al al aA al al aB al al al al al al al al al al al al al al al al aQ aa 
aa a1 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a3 a3 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a2 a4 aa 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 

:def
monster=Dark Goblin
monster=Goblin
battle_bg=castle.png
:aa
pix("castle/grass_night.png")
walk(0)
:ab
pix("castle/grass_night.png")
walk(0)
addpix("stone_interior/wall_top_grass_w_trans.png")
:ac
pix("castle/grass_night.png")
walk(0)
addpix("stone_interior/wall_top_grass_trans.png")
:ad
pix("castle/grass_night.png")
walk(0)
addpix("stone_interior/wall_top_grass_e_trans.png")
:ae
pix("stone_interior/wall_nw.png")
walk(0)
:af
pix("stone_interior/wall_floor.png")
walk(0)
:ag
pix("stone_interior/wall_ne.png")
walk(0)
:ah
pix("stone_interior/wall_fountain.png")
walk(0)
:ai
pix("stone_interior/wall_w.png")
walk(1)
:aj
pix("stone_interior/flagstone.png")
walk(1)
:ak
pix("stone_interior/wall_e.png")
walk(1)
wall_e(1)
:al
pix("stone_interior/wall_flagstone.png")
walk(1)
:am
pix("stone_interior/counter_left_wall.png")
walk(1)
wall_w(1)
:an
pix("stone_interior/counter.png")
walk(0)
:ao
pix("stone_interior/counter_right_wall.png")
walk(1)
:ap
pix("stone_interior/flagstone.png")
walk(0)
addpix("furnishings/table_n.png")
:aq
pix("stone_interior/wall_w.png")
walk(1)
wall_w(1)
:ar
pix("stone_interior/wall_e.png")
walk(1)
:as
pix("stone_interior/flagstone.png")
walk(0)
addpix("furnishings/table_middle.png")
:at
pix("stone_interior/flagstone.png")
walk(0)
addpix("monsters/Dark Goblin.png")
Action
if(var("firewand"), "!=", 11)
	dialog("Stupid human. Go back to cell.")
	end()
endif
set("dialog1", generic_dialog("You want necklace? 100 gold. Ok? \n \
(1) Yes. \n \
(2) No way ugly bastard!", "1.png", "2.png"))
if(var("dialog1"), "=", 0)
	if(stat("gold"), ">=", 100)
		give("gold", -100)
		dialog("Her, You takes it, then.")
		set("firewand", 12)
	else
		dialog("You no have 'nuf gold. You no get necklace. Now go.")
	endif
endif
:au
pix("stone_interior/flagstone.png")
walk(0)
addpix("castle/column.png")
:av
pix("stone_interior/wall_w.png")
walk(1)
wall_w(1)
addpix("stones3.png")
:aw
pix("stone_interior/flagstone.png")
walk(1)
addpix("small_rock.png")
Action
if(var("goblin_rock"), "=", 0)
    give("maxhp", 2)
    give("hp", 2)
    set("goblin_rock", 1)
endif
:ax
pix("stone_interior/flagstone.png")
walk(0)
addpix("monsters/Dark Goblin.png")
Action
if(var("firewand"), "<", 9)
	dialog("I'm not cooking you today, human. Get back in your cell.")
	end()
endif
if(var("firewand"), ">", 12)
	dialog("I'm not cooking you today, human. Get back in your cell.")
	end()
endif
dialog("(You ask for food for the guard) No! I will not cook for him. He is \
in Glarg's patrol. Glarg got mad and killed my servants! I no cook for his \
patrol unless he give his necklace.")
if(var("firewand"), "=", 9)
	set("firewand", 10)
endif
if(var("firewand"), "=", 12)
	dialog("Oooo! The necklace. Ok. I cook now. Here is food for guard.")
	set("firewand", 13)
endif
:ay
pix("stone_interior/wall_sw.png")
walk(1)
wall_w(1)
addpix("stones3.png")
:az
pix("stone_interior/wall_flagstone.png")
walk(1)
addpix("stones2.png")
Action
set("temp1", 0)
:aA
pix("stone_interior/wall_sw.png")
walk(1)
wall_w(1)
:aB
pix("stone_interior/wall_se.png")
walk(1)
wall_e(1)
:aC
pix("stone_interior/wall_floor_w.png")
walk(0)
:aD
pix("stone_interior/inner_flagstone_doorway.png")
walk(1)
Action
if(var("temp1"), "=", 1)
	info("It appears that the goblins tried to keep a powerful mage in this \
	cell,")
	info("if the rubble and bloodstains are any indication.")
endif
:aE
pix("stone_interior/jail_door.png")
walk(0)
:aF
pix("stone_interior/inner_flagstone_doorway.png")
walk(1)
:aG
pix("stone_interior/wall_floor_e.png")
walk(0)
:aH
pix("stone_interior/wall_flagstone.png")
walk(1)
Action
set("temp1", 1)
:aI
pix("stone_interior/counter_left.png")
walk(1)
:aJ
pix("stone_interior/counter_right.png")
walk(1)
:aK
pix("stone_interior/jail_door.png")
walk(0)
Action
dialog("Get me out of here! They're gonna eat me soon. And it stinks of piss \
in here. I can hardly breath. Get the key from the guard around the corner.")
if(var("firewand"), "=", 14)
	set("firewand", 15)
	dialog("You've got the key! Great! Get me out of here!")
	move("town8.txt", 35, 15)
	refresh()
	dialog("You escape with Gawain and hurry back to Aaryak in the dark. The \
	Guild Master was waiting to meet you at the gate.")
	dialog("Thank you! Come talk to me in the morning. But for now, get some \
	rest.")
endif
:aL
pix("stone_interior/flagstone.png")
walk(0)
addpix("monsters/Dark Goblin.png")
Action
dialog("Human out of cell? No matter. Who care? Not me. Me hungry. Can't get \
no food, though. Cook no make food.")
dialog("(You manage to strike a deal...) Sure! You can have key if you get me \
dinner! Food more important than shiny piece of metal.")
if(var("firewand"), "=", 8)
	set("firewand", 9)
endif
if(var("firewand"), "=", 13)
	set("firewand", 14)
	dialog("(You give the guard his meal.) Food! Deal is deal. Here da key.")
endif
:aM
pix("stone_interior/flagstone.png")
walk(1)
addpix("people/man2_s.png")
:aN
pix("stone_interior/flagstone.png")
walk(0)
addpix("furnishings/table_s.png")
:aO
pix("stone_interior/wall_sw.png")
walk(1)
:aP
pix("stone_interior/flagstone.png")
walk(0)
addpix("furnishings/stone_trapdoor.png")
Action
dialog("This passageway leads to the main goblin den. You don't want to go down there.")
:aQ
pix("stone_interior/wall_se.png")
walk(1)
:aR
pix("stone_interior/inner_flagstone_doorway.png")
walk(1)
Action
if(var("temp1"), "=", 1)
	info("This room appears to be used for storage.")
endif
:aS
pix("stone_interior/flagstone.png")
walk(1)
Action
set("temp1", 0)
:aT
pix("stone_interior/flagstone.png")
walk(0)
addpix("furnishings/blue_bed.png")
:aU
pix("stone_interior/flagstone.png")
walk(0)
addpix("furnishings/treasure_chest.png")
Action
dialog("This chest is empty.")
:aV
pix("stone_interior/flagstone.png")
walk(0)
addpix("furnishings/dresser2.png")
:aW
pix("stone_interior/flagstone.png")
walk(0)
addpix("furnishings/green_bed.png")
:aX
pix("stone_interior/flagstone.png")
walk(0)
addpix("furnishings/table.png")
:aY
pix("stone_interior/flagstone.png")
walk(0)
addpix("furnishings/blue_couch.png")
:aZ
pix("stone_interior/flagstone.png")
walk(0)
addpix("furnishings/dresser.png")
:a0
pix("stone_interior/flagstone.png")
walk(0)
addpix("monsters/Dark Goblin.png")
Action
if(var("firewand"), "<", 10)
	dialog("Go back to cell, human. I no feel like killing you now.")
	end()
endif
if(var("firewand"), ">", 12)
	dialog("Go back to cell, human. I no feel like killing you now.")
	end()
endif
dialog("Cook want necklace? Then give food? \n \n \
*GROAN* \n \n \
I lost necklace in gambling  with Thrash. Get necklace and give to Cook. \
I hungry.")
if(var("firewand"), "=", 10)
	set("firewand", 11)
endif
:a1
pix("town/wall_bot_w.png")
walk(0)
:a2
pix("town/wall_bot.png")
walk(0)
:a3
pix("town/wall_bot.png")
walk(1)
addpix("castle/doorway.png")
Action
move("world4x4.txt", 20, 10)
hero("hero_s")
:a4
pix("town/wall_bot_e.png")
walk(0)
